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Key Specifications
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Processor frequency | 1485 MHz |
Graphics processor | GeForce GTX 1650 |
Maximum resolution | 7680 x 4320 pixels |
CUDA | ![]() |
CUDA cores | 896 |
Graphics processor family | NVIDIA |
Processor boost clock speed | 1590 MHz |
Memory | |
Graphics card memory type | GDDR6 |
Data transfer rate | 12 Gbit/s |
Memory bus | 128 bit |
Memory bandwidth (max) | 192 GB/s |
Discrete graphics card memory | 4 GB |
System requirements | |
Windows operating systems supported | Windows 7 x64 |
Linux operating systems supported | ![]() |
Ports & interfaces | |
Interface type | PCI Express x16 |
HDMI ports quantity | 1 |
HDMI version | 1.4 |
DisplayPorts quantity | 2 |
DisplayPort version | 1.4 |
Energy management | |
Power consumption (typical) | 75 W |
Packaging data | |
Package type | Box |
Design | |
Number of fans | 2 fan(s) |
Cooling type | Active |
Performance | |
DirectX version | 12.0 |
OpenGL version | 4.6 |
HDCP | ![]() |
NVIDIA G-SYNC | ![]() |
NVIDIA Ansel | ![]() |
EAN | 751492637396 |
Warranty | 1 year |
GRAPHICS REINVENTED
The GeForce GTX 1650 is built with the breakthrough graphics performance of the award-winning NVIDIA Turing architecture. With up to 2X the performance of the GeForce GTX 950, it’s a supercharger for today’s most popular games, and even faster with modern titles. This graphics card is designed to deliver a powerful combination of gaming innovation, next-gen graphics, and quiet, power-efficient operation. Easily upgrade your PC and get game ready with performance that’s up to 2X the GeForce GTX 950 and up to 70% faster than the GTX 1050 on the latest games.
Best-In-Class Performance
Best-in-class performance with the advanced graphics capabilities of the award-winning NVIDIA Turing architecture
Turing Shaders
Concurrent execution of floating point and integer operations, adaptive shading technology, and a new unified memory architecture enable awesome performance increases on today’s games
State-Of-The-Art-Graphics
State-of-the-art graphics features, including variable rate shading, mesh shading, and multi-view rendering
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